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- on exitFrame
- global gPosX, gPosY, gSizeX, gSizeY, gStartMove
- repeat with n = 1 to 8
- set the locV of sprite (n + 30) to ((the frame - gStartMove) * getAt(gPosX, n) / 6) + 100
- set the locH of sprite (n + 30) to ((the frame - gStartMove) * getAt(gPosY, n) / 6) + 110
- set the width of sprite (n + 30) to (the frame - gStartMove) * getAt(gSizeX, n) / 7
- set the height of sprite (n + 30) to (the frame - gStartMove) * getAt(gSizeY, n) / 7
- end repeat
- end
-